Houdini Biped Character Rig for UE4


This is a basic character Rig for Unreal Engine. Based on the UE4 Mannequin retargeting should be straight forward in Unreal.

The Asset consists of:

• Hip files of the 3D character rig

• Houdini Digital Asset


Add your ow character mesh to the Houdini Projects "Geo" folder. Import your mesh side of the Geo node "Proxy Character"

Select your character mesh and hit “Capture Geometry” from the Rigging shelf.

After Houdini has gone through the process of Skinning you character, it should be ready for Animation.

After your done Animating you character, you can export the character via Houdini FBX export option. Select your Character subnet and export.

Demo video bellow:


Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (1)
zip /
50 MB