This is a basic character Rig for Unreal Engine. Based on the UE4 Mannequin retargeting should be straight forward in Unreal.
The Asset consists of:
• Hip files of the 3D character rig
• Houdini Digital Asset
Add your ow character mesh to the Houdini Projects "Geo" folder. Import your mesh side of the Geo node "Proxy Character"
Select your character mesh and hit “Capture Geometry” from the Rigging shelf.
After Houdini has gone through the process of Skinning you character, it should be ready for Animation.
After your done Animating you character, you can export the character via Houdini FBX export option. Select your Character subnet and export.
Demo video bellow: