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Stumbling Into Impossible Geometry: My Blender + MCP Experiments

Work In Progress / 22 July 2025

Been diving into some experimental territory lately, combining Blender with Model Context Protocol to see what happens when you let AI help guide geometric exploration. Honestly wasn't sure what to expect, but the results have been... interesting?

The Process (or lack thereof):Started with basic geometric primitives in Blender, then let MCP suggest compositional relationships that shouldn't technically work in physical space. Half the time I'm not entirely sure why certain arrangements work visually, but when they do, it's pretty magical.




The V2 Complex 🎮

Work In Progress / 18 December 2024

A stylized marble & graffiti turntable display rendered in Marmoset Toolbag 5. 

Features dynamic raytraced lighting, procedural weathering, and optimized textures. Built for next-gen game environments and virtual exhibitions.



Abandoned Wasteland: Crafting the Abandoned Wasteland Asset Pack for Unreal Engine

Work In Progress / 03 November 2023


Currently crafting an "Abandoned Wasteland" asset pack for Unreal Engine, utilizing Reality Capture for scans from Namibia. Striving for refined geometry and precise texture reprojection on 3D models. #WorkInProgress #RealityCapture #UnrealEngine #3DAssets #NamibiaScans 🌵💻


Quantum_Passage (WIP)

Work In Progress / 20 January 2023

This is a work in progress of my super short sci-fi short "Quantum Passage" which I have been working on in the last week.
The story follows a lone astronaut who stumbles upon a mysterious quantum portal while on a solo mission to explore a distant planet. As he steps through the portal, he finds himself transported to a parallel universe where humanity has reached an unprecedented level of technological advancement...



UE5 Archviz work in progress

Work In Progress / 16 August 2022

Hi this is a personal project (wip) on exploring the potentials of unreal Engine 5 and its powerful features for Archiz, using Nanite and Lumen!





The Wicked (wip)

Work In Progress / 13 March 2022

This is a manipulated version of the Zbrush statue.
Stay tuned! 


SciFi - Projects Glitch shader

Work In Progress / 16 October 2021

In this develop I am working on improving the glitch Post processing effect for my sci-fi game.

I am adding bands for the strobe like effect. It is quite heavy though, with all the lerp and math nodes. I will try to optimize it later. But I do like the aesthetics for now :)


Neil Tyson Zbrush Sculpting session

Work In Progress / 28 August 2021






ATLAS

General / 30 May 2021

A work in progress sculpture. inspired by the original Farnese Atlas figure. Note: The details in this model are still missing, especially for cloth, fingers and feet. For this sculpture I used the new dynamic cloth brushes in Zbrush.
Next step would be to texture the model in Substance Painter and the to add water simulation effects in Houdini. Finally I would use Redshift to render the Model.




  


  


  Thanks for watching!

3D Mmodeling of Atlas (wip)

Work In Progress / 24 April 2021

3D modelling of Atlas in Zbrush.



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